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display->setBounds(0,0,display->getWidth()-0, display->getChannelHeight()*display->drawableChannels.size()); // update height so that the scrollbar is correct
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// display->setChannelHeight(newHeight);
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for (int i = 0; i < display->getNumChannels(); ++i)
canvas->fullredraw = true;//issue full redraw - scrolling without modifier doesnt require a full redraw
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display->setBounds(0,0,display->getWidth()-0, display->getChannelHeight()*display->drawableChannels.size()); // update height so that the scrollbar is correct
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int newViewportY = display->trackZoomInfo.zoomPivotRatioY * display->getHeight() - display->trackZoomInfo.zoomPivotViewportOffset.getY();
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if (newViewportY < 0) newViewportY = 0; // make sure we don't adjust beyond the edge of the actual view
Copy file name to clipboardExpand all lines: Source/Plugins/LfpDisplayNodeAlpha/LfpDisplayCanvas.h
+1-1Lines changed: 1 addition & 1 deletion
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@@ -251,7 +251,7 @@ class LfpDisplayOptions : public Component,
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voidresized();
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voidsetRangeSelection(float range, bool canvasMustUpdate = false); // set range selection combo box to correct value if it has been changed by scolling etc.
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voidsetSpreadSelection(int spread, bool canvasMustUpdate = false); // set spread selection combo box to correct value if it has been changed by scolling etc.
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voidsetSpreadSelection(int spread, bool canvasMustUpdate = false, bool deferDisplayRefresh = false); // set spread selection combo box to correct value if it has been changed by scolling etc.
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