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| 1 | +# Copilot Instructions for FixMapFiles SourceMod Plugin |
| 2 | + |
| 3 | +## Repository Overview |
| 4 | + |
| 5 | +This repository contains a SourceMod plugin for Counter-Strike: Source that automatically applies file fixes for specific zombie escape maps. The plugin handles two main types of fixes: |
| 6 | + |
| 7 | +1. **Paranoid Rezurrection fixes** - Custom textures and materials for ze_paranoid_rezurrection_v11_9 |
| 8 | +2. **Gargantua model fixes** - Fixed model files applied to multiple maps with Gargantua model issues |
| 9 | + |
| 10 | +### Key Files |
| 11 | +- `addons/sourcemod/scripting/FixMapsFiles.sp` - Main plugin source code |
| 12 | +- `materials/` - Game texture and material files (.vmt, .vtf) |
| 13 | +- `models/` - Game model files (.mdl, .vtx, .phy, .vvd) |
| 14 | +- `sourceknight.yaml` - Build configuration for SourceKnight build system |
| 15 | +- `.github/workflows/ci.yml` - Automated build, test, and release pipeline |
| 16 | + |
| 17 | +## Development Environment |
| 18 | + |
| 19 | +### Language & Platform |
| 20 | +- **Language**: SourcePawn (Source engine scripting language) |
| 21 | +- **Platform**: SourceMod 1.11+ (minimum required version defined in sourceknight.yaml) |
| 22 | +- **Target Game**: Counter-Strike: Source |
| 23 | +- **Build Tool**: SourceKnight build system |
| 24 | + |
| 25 | +### Required Headers |
| 26 | +All SourcePawn files must include these pragmas at the top: |
| 27 | +```sourcepawn |
| 28 | +#pragma semicolon 1 |
| 29 | +#pragma newdecls required |
| 30 | +``` |
| 31 | + |
| 32 | +## Code Style Standards |
| 33 | + |
| 34 | +### Naming Conventions |
| 35 | +- **Functions**: PascalCase (e.g., `ApplyParanoidFix()`) |
| 36 | +- **Variables**: camelCase for locals, PascalCase with `g_` prefix for globals |
| 37 | +- **Constants**: ALL_CAPS with underscores |
| 38 | +- **Stock functions**: Use `stock` keyword for utility functions |
| 39 | + |
| 40 | +### Formatting |
| 41 | +- **Indentation**: Use tabs (4 spaces equivalent) |
| 42 | +- **Braces**: Opening brace on same line |
| 43 | +- **Spacing**: No trailing spaces, consistent spacing around operators |
| 44 | + |
| 45 | +### Example Code Structure |
| 46 | +```sourcepawn |
| 47 | +#pragma semicolon 1 |
| 48 | +#pragma newdecls required |
| 49 | +
|
| 50 | +#include <sourcemod> |
| 51 | +#include <sdktools> |
| 52 | +
|
| 53 | +public Plugin myinfo = { |
| 54 | + name = "Plugin Name", |
| 55 | + author = "Author", |
| 56 | + description = "Description", |
| 57 | + version = "1.0.0", |
| 58 | + url = "" |
| 59 | +}; |
| 60 | +
|
| 61 | +public void OnMapStart() { |
| 62 | + // Map detection logic |
| 63 | +} |
| 64 | +
|
| 65 | +stock void UtilityFunction() { |
| 66 | + // Implementation |
| 67 | +} |
| 68 | +``` |
| 69 | + |
| 70 | +## Plugin Architecture |
| 71 | + |
| 72 | +### Core Functionality |
| 73 | +The plugin operates on a simple event-driven model: |
| 74 | +1. **OnMapStart()** - Triggered when map loads, checks current map name |
| 75 | +2. **Map Detection** - Uses string comparison to identify supported maps |
| 76 | +3. **Fix Application** - Calls appropriate fix functions based on map |
| 77 | + |
| 78 | +### Supported Maps |
| 79 | +- **Paranoid + Gargantua fixes**: `ze_paranoid_rezurrection_v11_9` |
| 80 | +- **Gargantua fixes only**: `ze_avalanche_reboot_beta7`, `ze_l0v0l_v1_4`, `ze_mountain_escape_v5_zy`, `ze_Pidaras_v1_4fix3`, `ze_sandstorm_css_v1_5x3`, `ze_tyranny_v5fix` |
| 81 | + |
| 82 | +### Adding New Map Support |
| 83 | +To add support for a new map: |
| 84 | + |
| 85 | +1. **Add map to OnMapStart() logic**: |
| 86 | +```sourcepawn |
| 87 | +else if (strcmp(sCurrentMap, "new_map_name", false) == 0) { |
| 88 | + ApplyGargantuaFix(); // or create new fix function |
| 89 | +} |
| 90 | +``` |
| 91 | + |
| 92 | +2. **Create new fix function if needed**: |
| 93 | +```sourcepawn |
| 94 | +stock void ApplyNewMapFix() { |
| 95 | + // Precache models if needed |
| 96 | + PrecacheModel("models/new_model.mdl"); |
| 97 | + |
| 98 | + // Add files to download table |
| 99 | + AddFileToDownloadsTable("materials/path/to/texture.vmt"); |
| 100 | + AddFileToDownloadsTable("materials/path/to/texture.vtf"); |
| 101 | + AddFileToDownloadsTable("models/new_model.mdl"); |
| 102 | +} |
| 103 | +``` |
| 104 | + |
| 105 | +3. **Add corresponding asset files**: |
| 106 | + - Place materials in `materials/` directory structure |
| 107 | + - Place models in `models/` directory |
| 108 | + - Ensure file paths match exactly what's in the code |
| 109 | + |
| 110 | +## Asset File Management |
| 111 | + |
| 112 | +### File Types and Structure |
| 113 | +- **Materials**: `.vmt` (material definition) and `.vtf` (texture) files in `materials/` |
| 114 | +- **Models**: `.mdl`, `.vtx`, `.phy`, `.vvd` files in `models/` |
| 115 | +- **Directory Structure**: Must match game's expected paths exactly |
| 116 | + |
| 117 | +### Important Notes |
| 118 | +- **File Paths**: Must be relative to game root and match exactly in code |
| 119 | +- **Case Sensitivity**: Linux servers are case-sensitive, ensure proper casing |
| 120 | +- **Download Table**: All custom files must be added via `AddFileToDownloadsTable()` |
| 121 | +- **Model Precaching**: Models must be precached with `PrecacheModel()` before use |
| 122 | + |
| 123 | +### Asset Validation |
| 124 | +When adding new assets: |
| 125 | +1. Verify file paths match between code and actual file locations |
| 126 | +2. Test that files download properly on client connection |
| 127 | +3. Ensure models load without errors in-game |
| 128 | +4. Check that materials display correctly |
| 129 | + |
| 130 | +## Build System |
| 131 | + |
| 132 | +### SourceKnight Configuration |
| 133 | +The `sourceknight.yaml` file defines: |
| 134 | +- SourceMod version dependency (currently 1.11.0-git6934) |
| 135 | +- Build targets and output directories |
| 136 | +- Project structure and dependencies |
| 137 | + |
| 138 | +### Build Process |
| 139 | +```bash |
| 140 | +# Build using SourceKnight (handled by CI) |
| 141 | +sourceknight build |
| 142 | + |
| 143 | +# Manual compilation (if needed) |
| 144 | +spcomp -i addons/sourcemod/scripting/include addons/sourcemod/scripting/FixMapsFiles.sp |
| 145 | +``` |
| 146 | + |
| 147 | +### Local Development Setup |
| 148 | +1. Install SourceMod compiler (spcomp) |
| 149 | +2. Set up include paths for SourceMod headers |
| 150 | +3. Use SourceKnight for automated builds |
| 151 | + |
| 152 | +## Testing and Validation |
| 153 | + |
| 154 | +### Plugin Testing |
| 155 | +- **Compile Check**: Ensure plugin compiles without errors |
| 156 | +- **Map Loading**: Test on supported maps to verify fixes apply |
| 157 | +- **File Download**: Verify clients download required files |
| 158 | +- **Model Loading**: Check that models load and display correctly |
| 159 | +- **Error Handling**: Test with unsupported maps (should do nothing) |
| 160 | + |
| 161 | +### Server Testing Requirements |
| 162 | +- Counter-Strike: Source dedicated server |
| 163 | +- SourceMod 1.11+ installed |
| 164 | +- Test maps available on server |
| 165 | +- Client connection testing for file downloads |
| 166 | + |
| 167 | +### Testing Checklist |
| 168 | +- [ ] Plugin compiles successfully |
| 169 | +- [ ] No console errors on map start |
| 170 | +- [ ] Files added to download table correctly |
| 171 | +- [ ] Models precache without errors |
| 172 | +- [ ] Client downloads complete successfully |
| 173 | +- [ ] Materials/models display correctly in-game |
| 174 | + |
| 175 | +## CI/CD Pipeline |
| 176 | + |
| 177 | +### Automated Workflows |
| 178 | +- **Build**: Compiles plugin using SourceKnight on Ubuntu 24.04 |
| 179 | +- **Package**: Creates release package with plugin and asset files |
| 180 | +- **Release**: Automatically creates GitHub releases with built artifacts |
| 181 | + |
| 182 | +### Release Process |
| 183 | +1. **Push to main/master**: Triggers build and creates "latest" release |
| 184 | +2. **Git tag**: Triggers versioned release with tag name |
| 185 | +3. **Artifact Upload**: Includes compiled .smx plugin and all asset files |
| 186 | + |
| 187 | +### Package Structure |
| 188 | +Release packages include: |
| 189 | +- Compiled plugin (.smx file) |
| 190 | +- All material files in proper directory structure |
| 191 | +- All model files in proper directory structure |
| 192 | +- Ready for server deployment |
| 193 | + |
| 194 | +## Common Patterns and Best Practices |
| 195 | + |
| 196 | +### Error Prevention |
| 197 | +- Always validate file paths before adding to download table |
| 198 | +- Use consistent string comparison with `false` parameter for case-insensitive matching |
| 199 | +- Precache models before adding related files to download table |
| 200 | +- Test compilation after any changes |
| 201 | + |
| 202 | +### Performance Considerations |
| 203 | +- File operations only occur on map start (not performance-critical) |
| 204 | +- String comparisons are minimal and only happen once per map load |
| 205 | +- Asset file sizes should be reasonable for client downloads |
| 206 | + |
| 207 | +### Maintenance |
| 208 | +- Keep supported map list updated in both code and README |
| 209 | +- Verify asset file integrity when adding new maps |
| 210 | +- Update SourceMod version in sourceknight.yaml as needed |
| 211 | +- Monitor for new map versions that may need updated fixes |
| 212 | + |
| 213 | +## Code Examples |
| 214 | + |
| 215 | +### Adding a New Map with Custom Fix |
| 216 | +```sourcepawn |
| 217 | +// In OnMapStart() |
| 218 | +else if (strcmp(sCurrentMap, "ze_newmap_v1", false) == 0) { |
| 219 | + ApplyNewMapFix(); |
| 220 | +} |
| 221 | +
|
| 222 | +// New fix function |
| 223 | +stock void ApplyNewMapFix() { |
| 224 | + // Precache any models |
| 225 | + PrecacheModel("models/custom/newmodel.mdl"); |
| 226 | + |
| 227 | + // Add materials |
| 228 | + AddFileToDownloadsTable("materials/custom/newtexture.vmt"); |
| 229 | + AddFileToDownloadsTable("materials/custom/newtexture.vtf"); |
| 230 | + |
| 231 | + // Add model files |
| 232 | + AddFileToDownloadsTable("models/custom/newmodel.mdl"); |
| 233 | + AddFileToDownloadsTable("models/custom/newmodel.dx80.vtx"); |
| 234 | + AddFileToDownloadsTable("models/custom/newmodel.dx90.vtx"); |
| 235 | + AddFileToDownloadsTable("models/custom/newmodel.phy"); |
| 236 | + AddFileToDownloadsTable("models/custom/newmodel.sw.vtx"); |
| 237 | + AddFileToDownloadsTable("models/custom/newmodel.vvd"); |
| 238 | +} |
| 239 | +``` |
| 240 | + |
| 241 | +## Troubleshooting |
| 242 | + |
| 243 | +### Common Issues |
| 244 | +- **File not downloading**: Check file path matches exactly in code and filesystem |
| 245 | +- **Model not loading**: Ensure PrecacheModel() is called before AddFileToDownloadsTable() |
| 246 | +- **Case sensitivity**: Linux servers require exact case matching |
| 247 | +- **Missing dependencies**: Verify all related files (materials for models) are included |
| 248 | + |
| 249 | +### Debugging |
| 250 | +- Enable SourceMod logging to see download table additions |
| 251 | +- Check server console for file loading errors |
| 252 | +- Test with single client connection to verify downloads |
| 253 | +- Use `sm_dump_admcache` and related commands for debugging |
| 254 | + |
| 255 | +This plugin is specifically designed for Counter-Strike: Source zombie escape servers and focuses on providing essential file fixes for popular community maps. |
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