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rbushReplace.ts
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147 lines (126 loc) · 3.31 KB
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import type { Node } from '@xyflow/svelte';
import type { CollisionAlgorithm } from '.';
import RBush from 'rbush';
type Box = {
minX: number;
minY: number;
maxX: number;
maxY: number;
id: string;
moved: boolean;
x: number;
y: number;
width: number;
height: number;
node: Node;
};
/**
* Resolves overlaps between nodes using iterative separation with RBush spatial indexing
* @param nodes Array of nodes to resolve collisions for
* @param options Collision resolution options
* @returns New positions for each node and number of iterations performed
*/
export const rbushReplace: CollisionAlgorithm = (
nodes,
{ iterations = 50, overlapThreshold = 0.5, margin = 0 }
) => {
// Create boxes from nodes and build rbush tree
const boxes: Box[] = new Array(nodes.length);
const tree = new RBush<Box>();
for (let i = 0; i < nodes.length; i++) {
const node = nodes[i];
// Use measured dimensions if available, otherwise use defaults
const width = node.width! + margin * 2;
const height = node.height! + margin * 2;
const x = node.position.x - margin;
const y = node.position.y - margin;
const box: Box = {
minX: x,
minY: y,
maxX: x + width,
maxY: y + height,
id: node.id,
moved: false,
x,
y,
width,
height,
node
};
boxes[i] = box;
}
// Insert all boxes into the tree
tree.load(boxes);
let numIterations = 0;
for (let iter = 0; iter <= iterations; iter++) {
let moved = false;
// For each box, find potential collisions using spatial search
for (const A of boxes) {
// Search for boxes that might overlap with A
const candidates = tree.search({ ...A });
for (const B of candidates) {
// Skip self
if (A.id === B.id) continue;
// Calculate center positions
const centerAX = A.x + A.width * 0.5;
const centerAY = A.y + A.height * 0.5;
const centerBX = B.x + B.width * 0.5;
const centerBY = B.y + B.height * 0.5;
// Calculate distance between centers
const dx = centerAX - centerBX;
const dy = centerAY - centerBY;
// Calculate overlap along each axis
const px = (A.width + B.width) * 0.5 - Math.abs(dx);
const py = (A.height + B.height) * 0.5 - Math.abs(dy);
// Check if there's significant overlap
if (px > overlapThreshold && py > overlapThreshold) {
A.moved = B.moved = moved = true;
// Resolve along the smallest overlap axis
if (px < py) {
// Move along x-axis
const sx = dx > 0 ? 1 : -1;
const moveAmount = (px / 2) * sx;
A.x += moveAmount;
A.minX += moveAmount;
A.maxX += moveAmount;
B.x -= moveAmount;
B.minX -= moveAmount;
B.maxX -= moveAmount;
} else {
// Move along y-axis
const sy = dy > 0 ? 1 : -1;
const moveAmount = (py / 2) * sy;
A.y += moveAmount;
A.minY += moveAmount;
A.maxY += moveAmount;
B.y -= moveAmount;
B.minY -= moveAmount;
B.maxY -= moveAmount;
}
tree.remove(A);
tree.remove(B);
tree.insert(A);
tree.insert(B);
}
}
}
numIterations++;
// Early exit if no overlaps were found
if (!moved) {
break;
}
}
const newNodes = boxes.map((box) => {
if (box.moved) {
return {
...box.node,
position: {
x: box.x + margin,
y: box.y + margin
}
};
}
return box.node;
});
return { newNodes, numIterations };
};