This is the fork of LordHavoc's DarkPlaces Quake engine that is used in the game WRATH: Aeon of Ruin. It's based on the 13/05/2014 DarkPlaces source snapshot, with some minor additions and alterations.
This repository contains the up-to-date version of the source code used to build the WRATH binaries. It'll be updated with every Steam/GOG update that changes the binaries.
Pull requests to this repository are not accepted.
Currently the only version of the executable on Steam/GOG is the WGL x64 build. SDL/SDL2 builds work on both Windows and Linux, but have some mouse-related issues in the UI. The Linux GLX build has slight sound issues with the ALSA backend.
This has not been built or tested on MacOS X yet, but it might work.
(or at least what the Steam/GOG binaries are built and shipped with)
mingw-w64/gcc(Visual Studio projects/builds are currently somewhat broken);libjpegorlibjpeg-turbo;libogg,libvorbisandlibvorbisfile;libpng 1.6;libfreetype;libd0_blind_id;libcurl;libSDL 1.2orlibSDL 2.0for the SDL/SDL2 builds.
For example, in MSYS2 you can use the following command to get pretty much everything you need:
pacman -S git mingw-w64-{i686,x86_64}-{gcc,make,cmake} mingw-w64-{i686,x86_64}-{libjpeg-turbo,libogg,libvorbis,libpng,freetype,curl,SDL2}
- Install dependencies (if you're using msys2, you can get most of these using pacman; some libraries are loaded dynamically and you can just copy the DLLs from the game folder, or from a DarkPlaces release);
cdto this directory;- Run
maketo get the list of available targets. makeyour desired target.
make cl-release/make cl-debug will build the WGL executable on Windows and the GLX executable on Linux.
Use make sdl2-release/make sdl2-debug to build the SDL2 version. Remove the 2 for the SDL1.2 version.
Rename your binary to wrath (or wrath.exe on Windows), place it into the game directory and run it.
Alternatively instead of renaming you can pass -wrath as a command line parameter: ./darkplaces-sdl -wrath.
DarkPlaces and this fork are licensed under version 2 of the GNU General Public License. A copy of the license is included in this repository (see COPYING).