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124 changes: 124 additions & 0 deletions ElvUI_AddOnSkins/Skins/Addons/GuildManager.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,124 @@
local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule("Skins")
local AS = E:GetModule("AddOnSkins")
if not AS:IsAddonLODorEnabled("GuildManager") then return end

local _G = _G
local ipairs = ipairs
local unpack = unpack

local hooksecurefunc = hooksecurefunc


S:AddCallbackForAddon("GuildManager", "GuildManager", function()
if not E.private.addOnSkins.GuildManager then return end

-- Master
GuildManagerFrame:StripTextures()
GuildManagerFrame:SetTemplate("Transparent")
GuildManagerFrame:SetClampRectInsets(0, 0, 0, 0)

GuildManagerEditDialog:StripTextures()
GuildManagerEditDialog:SetTemplate("Transparent")
GuildManagerEditDialog:SetClampRectInsets(0, 0, 0, 0)


local promoteButton = _G["GuildManagerEditDialogPromoteButton"]
S:HandleButton(promoteButton)
promoteButton:SetNormalTexture(E.Media.Textures.ArrowUp)
promoteButton:GetNormalTexture():SetRotation(S.ArrowRotation.up)

local demoteButton = _G["GuildManagerEditDialogDemoteButton"]
S:HandleButton(demoteButton)
demoteButton:SetNormalTexture(E.Media.Textures.ArrowUp)
demoteButton:GetNormalTexture():SetRotation(S.ArrowRotation.down)
--S:HandleButton(_G["talentsbutton"])
--_G["talentsbutton"]:SetNormalTexture(E.Media.Textures.Plus)
--_G["talentsbutton"]:SetPushedTexture(E.Media.Textures.Plus)

--S:HandleButton(_G["optionsbutton"])
--_G["optionsbutton"]:SetNormalTexture(E.Media.Textures.Plus)
--_G["optionsbutton"]:SetPushedTexture(E.Media.Textures.Plus)


local scrollBars = {
"GuildManagerScrollFrameScrollBar",
"GuildManagerEditDialogPublicNoteScrollScrollBar",
"GuildManagerEditDialogOfficerNoteScrollScrollBar",
}

local buttons = {
"GuildManagerFrameRefreshButton",
"GuildManagerFrameAddMemberButton",
"GuildManagerFrameHeaderFrameNameHeader",
"GuildManagerFrameHeaderFrameClassHeader",
"GuildManagerFrameHeaderFrameLevelHeader",
"GuildManagerFrameHeaderFrameRankHeader",
"GuildManagerFrameHeaderFrameNoteHeader",
"GuildManagerFrameHeaderFrameOfficerNoteHeader",
"GuildManagerFrameHeaderFrameLastOnlineHeader",
"GuildManagerEditDialogSaveButton",
"GuildManagerEditDialogCancelButton",
"GuildManagerEditDialogRemoveButton",
"GuildManagerEditDialogInviteButton",
}

local checkBoxes = {
"GuildManagerFrameShowOfflineCheckbox",
}

local editBoxes = {
"GuildManagerFrameSearchBox",
"GuildManagerEditDialogPublicNoteScroll",
"GuildManagerEditDialogOfficerNoteScroll",
}

local dropDownBoxes = {
-- Main Frame
}

local closeButtons = {
"GuildManagerFrameCloseButton",
"GuildManagerEditDialogCloseButton",
}

local statusBars = {
}

local sliderFrames = {
}

for _, scrollBar in ipairs(scrollBars) do
scrollBar = _G[scrollBar]
--scrollBar:GetParent():StripTextures()
S:HandleScrollBar(scrollBar)
end
for _, button in ipairs(buttons) do
S:HandleButton(_G[button])
end
for _, checkBox in ipairs(checkBoxes) do
S:HandleCheckBox(_G[checkBox])
end
for _, editBox in ipairs(editBoxes) do
_G[editBox]:StripTextures()
S:HandleEditBox(_G[editBox])
end
for _, dropDownBox in ipairs(dropDownBoxes) do
S:HandleDropDownBox(_G[dropDownBox])
end
for _, closeButton in ipairs(closeButtons) do
closeButton = _G[closeButton]
S:HandleCloseButton(closeButton, closeButton:GetParent().backdrop)
end
for _, sliderFrame in ipairs(sliderFrames) do
sliderFrame = _G[sliderFrame]
S:HandleSliderFrame(sliderFrame)
end
for _, statusBar in ipairs(statusBars) do
statusBar = _G[statusBar]
statusBar:StripTextures()
statusBar:CreateBackdrop()
statusBar:SetStatusBarTexture(E.media.normTex)
E:RegisterStatusBar(statusBar)
end
end)
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