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Binary file modified redist/redist-client-preview-old/Assembly-CSharp.dll
Binary file not shown.
125 changes: 73 additions & 52 deletions redist/redist-client-preview-old/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -8927,6 +8927,16 @@
If false, clouds are removed from the skybox.
</summary>
</member>
<member name="P:SDG.Unturned.LevelAsset.CloudOverridePrefab">
<summary>
If set, instantiate this particle system and set its material color to cloud color.
</summary>
</member>
<member name="P:SDG.Unturned.LevelAsset.CloudOverrideParticleSystemsPath.RateOverTimeScale">
<summary>
Multiplier for CloudOverrideParticlesPrefab emission rate according to level's clouds intensity.
</summary>
</member>
<member name="F:SDG.Unturned.LevelAsset.terrainColorRules">
<summary>
Players are kicked from multiplayer if their skin color is within threshold of any of these rules.
Expand Down Expand Up @@ -11331,6 +11341,11 @@
the disconnection rather than an error.
</summary>
</member>
<member name="M:SDG.Unturned.UnturnedNexus.initialize">
<summary>
Register all built-in asset and useable types.
</summary>
</member>
<member name="F:SDG.Unturned.PlayerContinuousIntegrationReport.ExitCode">
<summary>
Error code that the server exited with.
Expand All @@ -11343,11 +11358,6 @@
otherwise an explanation of the first error encountered.
</summary>
</member>
<member name="M:SDG.Unturned.UnturnedNexus.initialize">
<summary>
Register all built-in asset and useable types.
</summary>
</member>
<member name="T:SDG.Unturned.CustomWeatherEventHook">
<summary>
Can be added to any GameObject to receive weather events for a specific custom weather asset.
Expand Down Expand Up @@ -13161,53 +13171,6 @@
there aren't very many physics materials.
</summary>
</member>
<member name="T:SDG.Unturned.GlazierElementBase_uGUI">
<summary>
Base class for uGUI implementations of primitive building block widgets.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructNew">
<summary>
Called after constructor when not populating from component pool.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructFromPool(SDG.Unturned.GlazierElementBase_uGUI.PoolData)">
<summary>
Called after constructor when re-using components from pool.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeColors">
<summary>
Synchronize uGUI component colors with background/text/image etc. colors.
Called when custom UI colors are changed, and after constructor.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeTheme">
<summary>
Synchronize uGUI component sprites with theme sprites.
Called when custom UI theme is changed, and after constructor.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ReleaseIntoPool">
<returns>False if element couldn't be released into pool and should be destroyed.</returns>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.EnableComponents">
<summary>
Unity recommends enabling components after parenting into the destination hierarchy.
</summary>
</member>
<member name="P:SDG.Unturned.GlazierElementBase_uGUI.AttachmentTransform">
<summary>
RectTransform children should be attached to. Overridden by ScrollView content panel.
</summary>
</member>
<member name="P:SDG.Unturned.GlazierElementBase_uGUI.ShouldHaveLayoutElementComponent">
<summary>
This helper property's purpose is to:
- Ensure other properties don't accidentally remove LayoutElement if others need it.
- Ensure LayoutElement is destroyed before returning to pool.
</summary>
</member>
<member name="T:SDG.Unturned.ServerConnectParameters">
<summary>
Parameters for connecting to a game server.
Expand Down Expand Up @@ -13295,6 +13258,53 @@
Reset region's progress counter and change inside/outside status.
</summary>
</member>
<member name="T:SDG.Unturned.GlazierElementBase_uGUI">
<summary>
Base class for uGUI implementations of primitive building block widgets.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructNew">
<summary>
Called after constructor when not populating from component pool.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructFromPool(SDG.Unturned.GlazierElementBase_uGUI.PoolData)">
<summary>
Called after constructor when re-using components from pool.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeColors">
<summary>
Synchronize uGUI component colors with background/text/image etc. colors.
Called when custom UI colors are changed, and after constructor.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeTheme">
<summary>
Synchronize uGUI component sprites with theme sprites.
Called when custom UI theme is changed, and after constructor.
</summary>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ReleaseIntoPool">
<returns>False if element couldn't be released into pool and should be destroyed.</returns>
</member>
<member name="M:SDG.Unturned.GlazierElementBase_uGUI.EnableComponents">
<summary>
Unity recommends enabling components after parenting into the destination hierarchy.
</summary>
</member>
<member name="P:SDG.Unturned.GlazierElementBase_uGUI.AttachmentTransform">
<summary>
RectTransform children should be attached to. Overridden by ScrollView content panel.
</summary>
</member>
<member name="P:SDG.Unturned.GlazierElementBase_uGUI.ShouldHaveLayoutElementComponent">
<summary>
This helper property's purpose is to:
- Ensure other properties don't accidentally remove LayoutElement if others need it.
- Ensure LayoutElement is destroyed before returning to pool.
</summary>
</member>
<member name="T:SDG.Unturned.EffectSpawner">
<summary>
Allows Unity events to spawn effects.
Expand Down Expand Up @@ -15005,6 +15015,17 @@
like gas tanks. Zombies were also stacking on top of eachother a bit too much.
</summary>
</member>
<member name="M:SDG.Unturned.Zombie.PlayFootstepAudioClip(System.String)">
<summary>
Very similar to <see cref="M:SDG.Unturned.PlayerMovement.PlayFootstepAudioClip"/>.
</summary>
</member>
<member name="M:SDG.Unturned.Zombie.PlayLandAudioClip(System.String)">
<summary>
Very similar to <see cref="M:SDG.Unturned.PlayerMovement.PlayLandAudioClip"/>.
</summary>
<returns>True if sound played.</returns>
</member>
<member name="P:SDG.Unturned.Item.durability">
<summary>
Exposed for Rocket transition to modules backwards compatibility.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Client-Preview</id>
<version>3.25.8.100</version>
<version>3.25.8.101</version>
<description>
Unturned 3 Client-side Preview redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-client-preview-old/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
{
"Assembly-CSharp.xml": "d6ff93e9fafa383af23c8ed909a7d17eecf31b811cfa388c1baefe85a7fba490",
"Assembly-CSharp.dll": "be6417fef8ae4eefd22525963f52cc5c9b5575332e10eb53289a1c6ba7ae2e06"
"Assembly-CSharp.xml": "6ba5293e2e9dfb370c174919f65e8dded16b93bfb7040aa0dcf20aa2488975f2",
"Assembly-CSharp.dll": "9b7a9ad2e5dc0f386d8badbfc9425acd48c88707ed5309c9c82734d26dd40fc8"
}
10 changes: 5 additions & 5 deletions redist/redist-client-preview-old/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.8.100",
"BuildId": "19237948",
"NuGetVersion": "3.25.8.100",
"FilesHash": "BB988BA76468D599AB8DE1258817544E7E10C4798AAF922C684E598FDDD81375",
"LastUpdated": "2025-07-16T05:51:58.1980951Z"
"GameVersion": "3.25.8.101",
"BuildId": "19305217",
"NuGetVersion": "3.25.8.101",
"FilesHash": "B72C6FC6125DC2B0DED2D410402E3683A89EB250301CFEF088E17D35AD3357D9",
"LastUpdated": "2025-07-22T16:58:54.9358618Z"
}
Original file line number Diff line number Diff line change
@@ -1 +1 @@
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