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Binary file modified redist/redist-client-preview-publicized/Assembly-CSharp.dll
Binary file not shown.
97 changes: 66 additions & 31 deletions redist/redist-client-preview-publicized/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3515,6 +3515,12 @@
vehicle spawner requires to properly set paint color.
</summary>
</member>
<member name="F:SDG.Unturned.ItemBarricadeAsset.hasClipPrefab">
<summary>
Nelson 2025-09-08: experimentally exposing to PlayerInput for server-side barricade hit validation. If
hasClipPrefab is false then client-supplied colliderTransform must be valid.
</summary>
</member>
<member name="T:SDG.Unturned.CollisionEventHook">
<summary>
Can be added to any GameObject with a Trigger to receive events.
Expand Down Expand Up @@ -9026,6 +9032,31 @@
Server list filter for plugin usage.
</summary>
</member>
<member name="T:SDG.Unturned.ClientTextChatMessenger">
<summary>
Allows Unity events to send text chat messages from the client, for example to execute commands.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText">
<summary>
Text to use when SendDefaultTextChatMessage is invoked.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global">
<summary>
All players on the server will see the message.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local">
<summary>
Only nearby players will see the message.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.Channel">
<summary>
Chat mode to send request in.
</summary>
</member>
<member name="F:SDG.Unturned.ELightingRain.NONE">
<summary>
Corresponds to not active and not blending with new weather system.
Expand Down Expand Up @@ -9110,7 +9141,7 @@
water is -1024, but atmosphere measure uses a default of zero.
</summary>
</member>
<member name="M:SDG.Unturned.LevelLighting.EditorDirtyClouds">
<member name="M:SDG.Unturned.LevelLighting.MarkParticleCloudsNeedRestart">
<summary>
Nelson 2025-09-01: hacking this in to reset cloud particle systems when changing time
in the level editor. Otherwise, it's hard to tell how the intensity affects them.
Expand Down Expand Up @@ -9173,31 +9204,6 @@
Only reset when created so that value is available after leaving all volumes.
</summary>
</member>
<member name="T:SDG.Unturned.ClientTextChatMessenger">
<summary>
Allows Unity events to send text chat messages from the client, for example to execute commands.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText">
<summary>
Text to use when SendDefaultTextChatMessage is invoked.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global">
<summary>
All players on the server will see the message.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local">
<summary>
Only nearby players will see the message.
</summary>
</member>
<member name="F:SDG.Unturned.ClientTextChatMessenger.Channel">
<summary>
Chat mode to send request in.
</summary>
</member>
<member name="T:SDG.Unturned.ReverbGizmoComponent">
<summary>
Visualizes reverb zone in-game.
Expand Down Expand Up @@ -9929,6 +9935,12 @@
Defaults to ammoMax for EAction.Break.
</summary>
</member>
<member name="P:SDG.Unturned.ItemGunAsset.ShouldEjectCasingAfterShooting">
<summary>
If true, emit particles when a shot is fired.
Defaults to true for EAction.Trigger and EAction.Minigun.
</summary>
</member>
<member name="F:SDG.Unturned.DialogueMessage.prevGuid">
<summary>
Please refer to <see cref="M:SDG.Unturned.DialogueMessage.FindPrevDialogueAsset"/>.
Expand Down Expand Up @@ -9964,6 +9976,29 @@
If so pause menu, dashboard, and other menus cannot be opened.
</summary>
</member>
<member name="T:SDG.Unturned.EPlaceableExplosionEffectFlags">
<summary>
Determines how the "Explosion" effect is spawned when a barricade or structure is destroyed.

Nelson 2025-09-08: although explosion effect currently exists in Barricade and Structure
sub-classes I think it makes sense to share this option (and ideally more in future).
</summary>
</member>
<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.None">
<summary>
Legacy behavior.
</summary>
</member>
<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelPosition">
<summary>
Effect spawns exactly at the model position without any offset.
</summary>
</member>
<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelRotation">
<summary>
Effect spawns with same rotation as the model.
</summary>
</member>
<member name="T:SDG.Unturned.ItemPlaceableAsset">
<summary>
Common base for barricades and structures.
Expand Down Expand Up @@ -13677,11 +13712,6 @@
Optional parameter for error logging and responding to the invoker.
</summary>
</member>
<member name="T:SDG.Unturned.NetTransportFactory">
<summary>
Not extendable until transport API is better finalized.
</summary>
</member>
<member name="T:SDG.Unturned.OneShotAudioHandle">
<summary>
Wraps audio source to prevent caller from meddling with it, and to allow the implementation
Expand Down Expand Up @@ -13719,6 +13749,11 @@
Timer needs playId as well in case source has been recycled by the time duration expires.
</summary>
</member>
<member name="T:SDG.Unturned.NetTransportFactory">
<summary>
Not extendable until transport API is better finalized.
</summary>
</member>
<member name="F:SDG.Unturned.NPCHintReward.duration">
<summary>
How many seconds message should popup.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Client.Publicized</id>
<version>3.25.8.107</version>
<version>3.25.8.109</version>
<description>
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
13 changes: 11 additions & 2 deletions redist/redist-client-preview-publicized/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,13 @@
{
"Assembly-CSharp.xml": "ff8a2a4631c11143fed5f492963e3e44ae7757a5344c3cfb5b9c79955737e9f1",
"Assembly-CSharp.dll": "4b1c145108ac552de4cc2a342da2e4a636d4748b95ae7f86c8ddf6f50b84f6db"
"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
"Assembly-CSharp.xml": "1d74f092230531a0bd77140ea64fe160936cf8e1d1723489b7a0754772506dd1",
"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
"Assembly-CSharp.dll": "1ad0043ca9776b65f9080dfae3f9a99b9151843edbf7c13b0c5fbbff9c5b6033",
"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
"com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4",
"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
"SDG.NetPak.Runtime.dll": "3dbed421eecd1d3ee90c44a2096fdcb7e6931ef84455e659854e5215c14ad1ef",
"SDG.Glazier.Runtime.dll": "bb711d4fd66aafb485e0daee9293b6570846a19676ceecd0971663692377ada6"
}
10 changes: 5 additions & 5 deletions redist/redist-client-preview-publicized/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.8.107",
"BuildId": "19816665",
"NuGetVersion": "3.25.8.107",
"FilesHash": "47495E645F9B55753B535FCC18F73BD5DEFA3748278BA7749C405596FF86CAFD",
"LastUpdated": "2025-09-01T20:40:38.1915535Z"
"GameVersion": "3.25.8.109",
"BuildId": "19902581",
"NuGetVersion": "3.25.8.109",
"FilesHash": "ECC2B89E87334B625A024A7ABACA519F77D4C14824A68D644754EA0DBA7A5BB1",
"LastUpdated": "2025-09-08T21:38:33.1335106Z"
}
Original file line number Diff line number Diff line change
@@ -1 +1 @@
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5101166232268144118