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Binary file modified redist/redist-client-preview-publicized/Assembly-CSharp.dll
Binary file not shown.
68 changes: 53 additions & 15 deletions redist/redist-client-preview-publicized/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -906,6 +906,11 @@
Used by plugins to respawn the player bypassing timers. Issue #2701
</summary>
</member>
<member name="M:SDG.Unturned.PlayerLife.SendReviveTeleport(UnityEngine.Vector3,System.Byte)">
<summary>
Very similar to VehicleManager.sendExitVehicle. Please refer to that for comments.
</summary>
</member>
<member name="M:SDG.Unturned.PlayerLife.sendRevive">
<summary>
Used to refill all client stats like stamina
Expand Down Expand Up @@ -5516,6 +5521,16 @@
Should cardio, diving, exercise, and parkour default to max level?
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Skillset_Reduces_Skill_Cost">
<summary>
If true, skills related to player's skillset/speciality are half cost.
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Skillset_Prevents_Skill_Loss">
<summary>
If true, skills related to player's skillset/speciality cannot lose levels on death.
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots">
<summary>
Should guns with Instakill Headshots (snipers) bypass armor?
Expand Down Expand Up @@ -10188,6 +10203,20 @@
Volume weather mask used while not inside an ambience volume.
</summary>
</member>
<member name="F:SDG.Unturned.LevelAsset.SkillRule.baseCostOverride">
<summary>
If >= 0, overrides vanilla skill cost.
Defaults to -1.
</summary>
</member>
<member name="F:SDG.Unturned.LevelAsset.SkillRule.perLevelCostIncreaseOverride">
<summary>
If >= 0, overrides vanilla increase in skill cost with each level.
For example, if the base cost is 10 and this is 15, the first level will cost 10 XP,
the second level 25 XP, the third 40 XP, so on and so forth.
Defaults to -1.
</summary>
</member>
<member name="F:SDG.Unturned.LevelAsset.skillRules">
<summary>
Allows level to override skill max levels.
Expand Down Expand Up @@ -10215,6 +10244,14 @@
Defaults to _Color.
</summary>
</member>
<member name="P:SDG.Unturned.LevelAsset.DefaultSkillsetLoadouts">
<summary>
If set, overrides the per-skillset items players spawn with.
Can be used to prevent skillset default items in singleplayer.
Server "Loadout" command takes priority over this option.
Defaults to null.
</summary>
</member>
<member name="F:SDG.Unturned.LevelAsset.terrainColorRules">
<summary>
Players are kicked from multiplayer if their skin color is within threshold of any of these rules.
Expand Down Expand Up @@ -10379,6 +10416,7 @@
<member name="M:SDG.Unturned.VehicleManager.sendExitVehicle(SDG.Unturned.InteractableVehicle,System.Byte,UnityEngine.Vector3,System.Byte,System.Boolean)">
<summary>
Handles culling if exit position is not visible to certain clients.
If adjusting how this works, PlayerLife.SendReviveTeleport may need revision.
</summary>
</member>
<member name="M:SDG.Unturned.VehicleManager.canUseSpawnpoint(SDG.Unturned.VehicleSpawnpoint)">
Expand Down Expand Up @@ -19322,21 +19360,6 @@
Note: If barricade is attached to a vehicle this is the local rotation.
</summary>
</member>
<member name="T:SDG.Unturned.SleekLevel">
<summary>
Button in a list of levels.
</summary>
</member>
<member name="T:SDG.Unturned.SleekFilterLevel">
<summary>
Button in the list of levels for server browser filters.
</summary>
</member>
<member name="T:SDG.Unturned.SleekEditorLevel">
<summary>
Button in the list of levels for the map editor.
</summary>
</member>
<member name="T:SDG.Unturned.PhysicsEx">
<summary>
Extensions to the built-in Physics class.
Expand Down Expand Up @@ -19365,6 +19388,21 @@
Wrapper that respects landscape hole volumes.
</summary>
</member>
<member name="T:SDG.Unturned.SleekLevel">
<summary>
Button in a list of levels.
</summary>
</member>
<member name="T:SDG.Unturned.SleekFilterLevel">
<summary>
Button in the list of levels for server browser filters.
</summary>
</member>
<member name="T:SDG.Unturned.SleekEditorLevel">
<summary>
Button in the list of levels for the map editor.
</summary>
</member>
<member name="T:SDG.Unturned.GlazierElementBase_IMGUI">
<summary>
Base class for IMGUI implementations of primitive building block widgets.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Client.Publicized</id>
<version>3.25.8.2</version>
<version>3.25.8.3</version>
<description>
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-client-preview-publicized/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
"Assembly-CSharp.xml": "fb532b41617a3c3c30bf477fc72d6c240c6b9d3f78e62e996b4f01ede4553bda",
"Assembly-CSharp.xml": "66c1f6cef83924b0ab96306a4bcf4653c88c51e8990c8e04434a07a3b38a3a50",
"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
"Assembly-CSharp.dll": "8827d0d2115b1073eca82de70fc13b385277432f96044e20b69ed4fdcbcf56a0",
"Assembly-CSharp.dll": "1ef258ebf27dd1d730479e25a0287d95bd461e8f96cba207d3dfadff51267fd4",
"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
"com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4",
"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",
Expand Down
10 changes: 5 additions & 5 deletions redist/redist-client-preview-publicized/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.8.2",
"BuildId": "19933924",
"NuGetVersion": "3.25.8.2",
"FilesHash": "86BA9C4376EFA5684FF2EDC9FC5D4710727BCAA41083CB41AA911867F7DE173B",
"LastUpdated": "2025-09-10T23:41:34.1591667Z"
"GameVersion": "3.25.8.3",
"BuildId": "19966288",
"NuGetVersion": "3.25.8.3",
"FilesHash": "C1E27BA5F04B4B8E0D40A61936C9C77FA0CD4951047F2DDC32DC2CD3A79EB1A5",
"LastUpdated": "2025-09-13T03:52:07.1115687Z"
}
Original file line number Diff line number Diff line change
@@ -1 +1 @@
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5742185628611593089