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Binary file modified redist/redist-client-preview-publicized/Assembly-CSharp.dll
Binary file not shown.
182 changes: 107 additions & 75 deletions redist/redist-client-preview-publicized/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -198,6 +198,58 @@
whereas most only need the collider for general-purpose selection in the level editor.
</summary>
</member>
<member name="F:SDG.Unturned.Items.onItemRemoved">
<summary>
Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list.
(public issue #4894)
</summary>
</member>
<member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
checks whether a space contains any filled slots
</member>
<member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)">
checks whether an item can be dragged and takes into account if the item overlaps its old self
</member>
<member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>
checks whether the spot currently used by the old item is big enough to fit the new item
</summary>
</member>
<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set ItemType to type.
• Set IncludeEmpty to false.
• Set IncludeMaxQuality to true.
</summary>
</member>
<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set ItemType to type.
• Set IncludeEmpty to false.
• Set IncludeMaxQuality to true.
• Set CaliberId to caliber.
• Set IncludeUnspecifiedCaliber to allowZeroCaliber.
</summary>
</member>
<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set AssetRef to id.
• Set IncludeEmpty to findEmpty.
• Set IncludeMaxQuality to findHealthy.
</summary>
</member>
<member name="M:SDG.Unturned.Items.has(System.UInt16)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set MaxResultsCount to 1.
• Set AssetRef to id.
• Set IncludeEmpty to false.
• Set IncludeMaxQuality to true.
</summary>
</member>
<member name="F:SDG.Unturned.EVehicleThirdPersonCameraMode.RotationDetached">
<summary>
Camera does not rotate when the car rotates.
Expand Down Expand Up @@ -334,58 +386,6 @@
Prevents menu from being shown twice without a restart.
</summary>
</member>
<member name="F:SDG.Unturned.Items.onItemRemoved">
<summary>
Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list.
(public issue #4894)
</summary>
</member>
<member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
checks whether a space contains any filled slots
</member>
<member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)">
checks whether an item can be dragged and takes into account if the item overlaps its old self
</member>
<member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>
checks whether the spot currently used by the old item is big enough to fit the new item
</summary>
</member>
<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set ItemType to type.
• Set IncludeEmpty to false.
• Set IncludeMaxQuality to true.
</summary>
</member>
<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set ItemType to type.
• Set IncludeEmpty to false.
• Set IncludeMaxQuality to true.
• Set CaliberId to caliber.
• Set IncludeUnspecifiedCaliber to allowZeroCaliber.
</summary>
</member>
<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set AssetRef to id.
• Set IncludeEmpty to findEmpty.
• Set IncludeMaxQuality to findHealthy.
</summary>
</member>
<member name="M:SDG.Unturned.Items.has(System.UInt16)">
<summary>
Please use SearchContents instead! To perform an equivalent search:
• Set MaxResultsCount to 1.
• Set AssetRef to id.
• Set IncludeEmpty to false.
• Set IncludeMaxQuality to true.
</summary>
</member>
<member name="E:SDG.Unturned.PlayerSkills.OnExperienceChanged_Global">
<summary>
Invoked after any player's experience value changes (not including loading).
Expand Down Expand Up @@ -1520,16 +1520,6 @@
request the server to do X we may as well support a "mod hook" that works with all three.
</summary>
</member>
<member name="F:SDG.Unturned.Passenger.turretEventHook">
<summary>
Optional component on Turret_# GameObject for modding UnityEvents.
</summary>
</member>
<member name="F:SDG.Unturned.Passenger.collider">
<summary>
Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
</summary>
</member>
<member name="T:SDG.Unturned.EAimAlignmentTransformOwner">
<summary>
Controls where attachments looks for ADS alignment transform.
Expand Down Expand Up @@ -1603,6 +1593,16 @@
If true, text label for distance is visible.
</summary>
</member>
<member name="F:SDG.Unturned.Passenger.turretEventHook">
<summary>
Optional component on Turret_# GameObject for modding UnityEvents.
</summary>
</member>
<member name="F:SDG.Unturned.Passenger.collider">
<summary>
Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
</summary>
</member>
<member name="T:SDG.Unturned.SleekItemStoreMainMenuButton">
<summary>
Displays a single random item. Placed under the other main menu buttons.
Expand Down Expand Up @@ -3776,7 +3776,7 @@
</member>
<member name="F:SDG.Unturned.EWheelSteeringMode.SteeringAngle">
<summary>
Set steering angle according to <see cref="P:SDG.Unturned.VehicleAsset.steerMin"/> and <see cref="P:SDG.Unturned.VehicleAsset.steerMax"/>.
Set steering angle according to <see cref="P:SDG.Unturned.VehicleAsset.MaxSteeringAngleAtFullSpeed"/> and <see cref="P:SDG.Unturned.VehicleAsset.MaxSteeringAngle"/>.
</summary>
</member>
<member name="F:SDG.Unturned.EWheelSteeringMode.CrawlerTrack">
Expand Down Expand Up @@ -4030,14 +4030,16 @@
Maximum speed to aim for while accelerating forward.
</summary>
</member>
<member name="P:SDG.Unturned.VehicleAsset.steerMin">
<member name="P:SDG.Unturned.VehicleAsset.MaxSteeringAngleAtFullSpeed">
<summary>
Steering angle range at zero speed.
Steering angle range at target maximum speed (for the current forward/backward direction).
Reducing steering range at higher speeds keeps the vehicle controlable with digital (non-analog) input.
</summary>
</member>
<member name="P:SDG.Unturned.VehicleAsset.steerMax">
<member name="P:SDG.Unturned.VehicleAsset.MaxSteeringAngle">
<summary>
Steering angle range at target maximum speed (for the current forward/backward direction).
Steering angle range at zero speed (idle/parked).
For example, 45 means the wheels connected to steering can rotate ±45 degrees.
</summary>
</member>
<member name="P:SDG.Unturned.VehicleAsset.SteeringAngleTurnSpeed">
Expand Down Expand Up @@ -9224,11 +9226,36 @@
Visualizes reverb zone in-game.
</summary>
</member>
<member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.None">
<summary>
Do not override zombie health.
</summary>
</member>
<member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.MultiplyEditorHealth">
<summary>
Per-speciality value is a multiplier for health configured in the level editor.
</summary>
</member>
<member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.MultiplyDefaultHealth">
<summary>
Per-speciality value is a multiplier for vanilla health value.
</summary>
</member>
<member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.Replace">
<summary>
Per-speciality value replaces zombie's health.
</summary>
</member>
<member name="F:SDG.Unturned.ZombieDifficultyAsset.Allow_Horde_Beacon">
<summary>
Can horde beacons be placed in the associated bounds?
</summary>
</member>
<member name="P:SDG.Unturned.ZombieDifficultyAsset.SpecialityHealthOverrides">
<summary>
Can be null if not assigned.
</summary>
</member>
<member name="T:SDG.Unturned.VehiclePhysicsProfileAsset">
<summary>
Overrides vehicle physics values in bulk without building asset bundles.
Expand Down Expand Up @@ -9670,6 +9697,11 @@
Explaining that some blueprints require workstations.
</summary>
</member>
<member name="F:SDG.Unturned.EPlayerMessage.INSIDE_NO_STRUCTURES_VOLUME">
<summary>
Barricades are allowed here but not structures.
</summary>
</member>
<member name="T:SDG.Unturned.GunStatsExporter">
<summary>
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
Expand Down Expand Up @@ -18069,6 +18101,14 @@
Re-submit previous query after a query failure.
</summary>
</member>
<member name="T:SDG.Unturned.SleekFullscreenBox">
<summary>
Almost every menu has a container element for its contents which spans the entire screen. This element is then
animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not
processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class
was introduced to disable visibility after animating out of view.
</summary>
</member>
<member name="M:SDG.Unturned.UndergroundWhitelist.adjustPosition(UnityEngine.Vector3@,System.Single,System.Single)">
<summary>
If level is using underground whitelist then conditionally clamp world-space position.
Expand All @@ -18089,14 +18129,6 @@
Used by housing validation to check item isn't placed underground.
</summary>
</member>
<member name="T:SDG.Unturned.SleekFullscreenBox">
<summary>
Almost every menu has a container element for its contents which spans the entire screen. This element is then
animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not
processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class
was introduced to disable visibility after animating out of view.
</summary>
</member>
<member name="T:SDG.Unturned.TriggerEffectParameters">
<summary>
Payload for the EffectManager.triggerEffect method.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Client.Publicized</id>
<version>3.25.9.0</version>
<version>3.25.9.1</version>
<description>
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
Binary file modified redist/redist-client-preview-publicized/UnturnedDat.dll
Binary file not shown.
12 changes: 6 additions & 6 deletions redist/redist-client-preview-publicized/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
"Assembly-CSharp.xml": "367d632534aecfe57ce4771b588fd9bc17a6ccd21ee849d6e9c62d62ad78a506",
"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
"Assembly-CSharp.dll": "7dc2c560623ffb8ebefc37a79ad1f337a1aee67de5bcf3659a0439c267fc481e",
"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
"com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4",
"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",
"Assembly-CSharp.dll": "5ab6544801538d81c89f903310fc1d72e44320fb74e72e17d4f0b5d24d54afb4",
"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
"Assembly-CSharp.xml": "2823bf3d7e5a5c950bd067602cc6b306a790ea973b665caee7fb2452ccfe9c5f",
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
"UnturnedDat.dll": "7a97d067e64b7f0f320f946d50a095b2ca2ba5c6148c204722eb0a2f09d5f091",
"SDG.NetPak.Runtime.dll": "3dbed421eecd1d3ee90c44a2096fdcb7e6931ef84455e659854e5215c14ad1ef",
"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",
"SDG.Glazier.Runtime.dll": "bb711d4fd66aafb485e0daee9293b6570846a19676ceecd0971663692377ada6"
}
10 changes: 5 additions & 5 deletions redist/redist-client-preview-publicized/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.9.0",
"BuildId": "20079418",
"NuGetVersion": "3.25.9.0",
"FilesHash": "58453DED86C64CBE91C992365FEE84D89732AA4A3782F726C2C5CE68E6A9EF02",
"LastUpdated": "2025-09-22T16:46:15.967207Z"
"GameVersion": "3.25.9.1",
"BuildId": "20179400",
"NuGetVersion": "3.25.9.1",
"FilesHash": "FD385B0135749E2C2B0D1EA32CB964E37926E2EDACAE7D5CBCFE2D5C2384F54A",
"LastUpdated": "2025-09-29T21:41:10.0210212Z"
}
Original file line number Diff line number Diff line change
@@ -1 +1 @@
2013201794059508784
3397468443174931216