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Original file line number Diff line number Diff line change
@@ -1 +1 @@
8214312218889421489
4183620529722087416
Binary file modified redist/redist-server-preview-publicized/Assembly-CSharp.dll
Binary file not shown.
59 changes: 48 additions & 11 deletions redist/redist-server-preview-publicized/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -11287,6 +11287,11 @@
If true, spawn effect at player's position (rather than Spawnpoint).
</summary>
</member>
<member name="P:SDG.Unturned.NPCEffectReward.IsOnlyRelevantToInstigator">
<summary>
If true, only spawn effect on player's machine. (Singleplayer or client.)
</summary>
</member>
<member name="F:SDG.Unturned.NPCEffectReward.IsReliable">
<summary>
Should the RPC be called in reliable mode? Unreliable effects might not be received.
Expand Down Expand Up @@ -12856,6 +12861,11 @@
Same as interactabilityDialogueRef, not public because it really needs to be cleaned up. :(
</summary>
</member>
<member name="P:SDG.Unturned.ObjectAsset.InteractabilityDialogueDisplayName">
<summary>
If set, overrides objectName as character name in dialogue.
</summary>
</member>
<member name="F:SDG.Unturned.ObjectAsset.rubbleEffectGuid">
<summary>
Effect played when single segment is destroyed.
Expand Down Expand Up @@ -13586,6 +13596,13 @@
Used by master bundle pointer as a default.
</summary>
</member>
<member name="F:SDG.Unturned.Assets.currentAsset">
<summary>
While an asset is being loaded, this is the asset.
Used by some error logging.
Note: not ideal because any global state like this prevents parallelization.
</summary>
</member>
<member name="M:SDG.Unturned.Assets.find(SDG.Unturned.EAssetType,System.UInt16)">
<summary>
This method supports <see cref="T:SDG.Unturned.RedirectorAsset"/>.
Expand Down Expand Up @@ -14299,6 +14316,7 @@
<member name="M:SDG.Unturned.DamageTool.TryFindOwnership(UnityEngine.Transform,System.UInt64@,System.UInt64@)">
<summary>
Somewhat hacked-together to find owner of a vehicle, barricade, or structure descendant.
Checks each IOwnershipInfo up the hierarchy until one returns true.
</summary>
</member>
<member name="M:SDG.Unturned.DamageTool.getPlayerExplosionArmor(SDG.Unturned.Player)">
Expand Down Expand Up @@ -14846,6 +14864,24 @@
Plugin-only event when throwable is spawned on server.
</summary>
</member>
<member name="F:SDG.Unturned.ENPCEventReplicationMode.AuthorityOnly">
<summary>
Do not replicate to clients. Run the event on the listen server (singleplayer) / dedicated server.
Equivalent to the `shouldReplicate = false` parameter.
Default.
</summary>
</member>
<member name="F:SDG.Unturned.ENPCEventReplicationMode.AuthorityAndClients">
<summary>
Replicate to clients. Run the event everywhere.
Replaces the `shouldReplicate = true` parameter.
</summary>
</member>
<member name="F:SDG.Unturned.ENPCEventReplicationMode.InstigatorOnly">
<summary>
Only runs the event for the instigating player.
</summary>
</member>
<member name="T:SDG.Unturned.NPCEventManager">
<summary>
Allows NPCs to trigger plugin or script events.
Expand Down Expand Up @@ -14888,6 +14924,13 @@
Incremented during server list refresh for each server blocked by this rule.
</summary>
</member>
<member name="T:SDG.Unturned.GunStateIndices">
<summary>
Nelson 2025-10-06: better late than never. Current indices into the gun state array (and
other item state arrays, for that matter) being unnamed makes it hard to read. Updates to
gun-related code should prefer using these names.
</summary>
</member>
<member name="F:SDG.Unturned.BulletInfo.origin">
<summary>
Starting position when the bullet was fired.
Expand Down Expand Up @@ -17394,11 +17437,6 @@
If true, button tooltip will be overridden with tooltip from states array.
</summary>
</member>
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
<summary>
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
</summary>
</member>
<member name="T:SDG.Unturned.LevelBatching">
<summary>
Merges textures used in the level into an atlas to assist runtime draw call batching.
Expand Down Expand Up @@ -17503,6 +17541,11 @@
so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint.
</summary>
</member>
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
<summary>
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
</summary>
</member>
<member name="T:SDG.Unturned.DamageAnimalParameters">
<summary>
Payload for the DamageTool.damageAnimal function.
Expand Down Expand Up @@ -19312,12 +19355,6 @@
For non-repeat weapons the "Use" audio clip is played once time reaches this point.
</summary>
</member>
<member name="F:SDG.Unturned.NPCEventReward.ShouldReplicate">
<summary>
If true, the server will replicate the event to clients.
Defaults to true.
</summary>
</member>
<member name="M:SDG.Unturned.InteractableGenerator.updatePowerableIsWired(SDG.Unturned.InteractablePower,System.Boolean)">
<summary>
Catch exceptions to prevent a broken powerable from breaking all the other powerable items in the area.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Server.Publicized</id>
<version>3.25.9.2</version>
<version>3.25.10.100</version>
<description>
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-server-preview-publicized/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "bba74cb1501121e2cf196e4058a33cdf36534fe19f7b128e3c7c689dad50df18",
"com.rlabrecque.steamworks.net.dll": "18472606a1e899af960f48799d9404e4e83ab56ebf56b891c742d4b069c1d370",
"Assembly-CSharp.dll": "3e8ebf20f2332cdd4e69918ab9d4c93998e74c2296b90f139956cf743c8c0095",
"Assembly-CSharp.dll": "5f25c29ab945e79e79eaa7f97c7633041cb09e2aaf3438b510b25b98747ed342",
"SDG.NetTransport.dll": "d44ad1bf6732b380f33ffd48bbfec0cfc05e5e7c73d30092e6b08db18a3ef524",
"Assembly-CSharp.xml": "c0024ce5d054dfd2e6ef37900533f2e66d4629ee7e60c225fa51c3f696708491",
"Assembly-CSharp.xml": "b7bb57b150179f2176ec51bc1888f2dfb45c235079079cf841733f3e1068999a",
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
"SystemEx.dll": "c47c3ead2c48924a1b6ed776342612058d019bf942ec2fbbfb612d295666963f",
"UnturnedDat.dll": "a17f1a6f053a9404d248f240a23621e061baf306c3daf8d53148feeb619148e5",
Expand Down
10 changes: 5 additions & 5 deletions redist/redist-server-preview-publicized/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.9.2",
"BuildId": "20243005",
"NuGetVersion": "3.25.9.2",
"FilesHash": "700515F7883F4D40BE91A81750FAAA6CE9594B198F5C2716AE795BA142D29CE6",
"LastUpdated": "2025-10-03T17:32:05.4714353Z"
"GameVersion": "3.25.10.100",
"BuildId": "20279821",
"NuGetVersion": "3.25.10.100",
"FilesHash": "BB69E71AE80233F4434AB3BB123B695702C1C5A7BEAC34712F99E383A90C5ABD",
"LastUpdated": "2025-10-07T02:44:04.0336779Z"
}