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Binary file modified redist/redist-client-preview-old/Assembly-CSharp.dll
Binary file not shown.
80 changes: 75 additions & 5 deletions redist/redist-client-preview-old/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3123,6 +3123,16 @@
Ladder forward ray is 0.75m, so we move slightly less than that away from the ladder.
</summary>
</member>
<member name="P:SDG.Unturned.NPCVolumeOverlapCondition.VolumeId">
<summary>
Check volumes matching this ID.
</summary>
</member>
<member name="P:SDG.Unturned.NPCVolumeOverlapCondition.PlayerCount">
<summary>
Compare number of players in volume to this number.
</summary>
</member>
<member name="T:SDG.Unturned.EconAssetsReport">
<summary>
Export JSON report of Unturned's assets for economy usage.
Expand Down Expand Up @@ -9580,6 +9590,11 @@
Teleport is always handled by owner and locally (loopback), but *not* by culled clients.
</summary>
</member>
<member name="M:SDG.Unturned.Player.GetCapsuleCenter">
<summary>
Get simulation center of mass.
</summary>
</member>
<member name="F:SDG.Unturned.Player.maxRateLimitedActionsPerSecond">
<summary>
How many calls to <see cref="M:SDG.Unturned.Player.tryToPerformRateLimitedAction"/> will succeed per second.
Expand Down Expand Up @@ -9702,6 +9717,11 @@
Barricades are allowed here but not structures.
</summary>
</member>
<member name="F:SDG.Unturned.EPlayerMessage.VOLUME_DESTROYED">
<summary>
Alternative to VOLUME_WATER or VOLUME_FUEL shown when object is destroyed.
</summary>
</member>
<member name="T:SDG.Unturned.GunStatsExporter">
<summary>
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
Expand Down Expand Up @@ -10188,6 +10208,12 @@
<member name="M:SDG.Unturned.ClaimManager.canBuildOnVehicle(UnityEngine.Transform,Steamworks.CSteamID,Steamworks.CSteamID)">
<param name="isClaim">True if it's a new claim flag.</param>
</member>
<member name="P:SDG.Unturned.LevelAsset.UnderwaterFogDensity">
<summary>
Intensity of fog effect while camera is inside a water volume.
Defaults to 0.075.
</summary>
</member>
<member name="F:SDG.Unturned.LevelAsset.minStealthRadius">
<summary>
Player stealth radius cannot go below this value.
Expand Down Expand Up @@ -11415,6 +11441,11 @@
May have been used by voice in early versions, but has been completely removed.
</summary>
</member>
<member name="F:SDG.Unturned.UseableCarlockpick.isUnlockingFailure">
<summary>
If true, unlocking has failed.
</summary>
</member>
<member name="T:SDG.Unturned.CommandLineValue`1">
<summary>
Parses -X=Y from command-line.
Expand Down Expand Up @@ -13280,6 +13311,11 @@
If set, find a child meshrenderer with this name and change its material to the character hair material.
</summary>
</member>
<member name="P:SDG.Unturned.ItemGearAsset.BeardOverride">
<summary>
If set, find a child meshrenderer with this name and change its material to the character beard material.
</summary>
</member>
<member name="F:SDG.Unturned.SpawnTable.legacyAssetId">
<summary>
If non-zero, legacy ID of final Asset to return.
Expand Down Expand Up @@ -17437,6 +17473,11 @@
If true, button tooltip will be overridden with tooltip from states array.
</summary>
</member>
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
<summary>
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
</summary>
</member>
<member name="T:SDG.Unturned.LevelBatching">
<summary>
Merges textures used in the level into an atlas to assist runtime draw call batching.
Expand Down Expand Up @@ -17541,11 +17582,6 @@
so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint.
</summary>
</member>
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
<summary>
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
</summary>
</member>
<member name="T:SDG.Unturned.DamageAnimalParameters">
<summary>
Payload for the DamageTool.damageAnimal function.
Expand Down Expand Up @@ -18450,6 +18486,11 @@
If true, visible in chart and satellite UIs.
</summary>
</member>
<member name="P:SDG.Unturned.ItemMagazineAsset.ProjectilePrefabOverride">
<summary>
If set and gun is a Projectile launcher, overrides Projectile prefab.
</summary>
</member>
<member name="P:SDG.Unturned.ItemMagazineAsset.projectileDamageMultiplier">
<summary>
Multiplier for explosive projectile damage.
Expand All @@ -18465,6 +18506,19 @@
Multiplier for explosive projectile's initial force.
</summary>
</member>
<member name="P:SDG.Unturned.ItemMagazineAsset.ProjectileLifespanOverride">
<summary>
Only applicable if Projectile prefab override is used.
Seconds before physics projectile is destroyed.
</summary>
</member>
<member name="P:SDG.Unturned.ItemMagazineAsset.ExplosionPlaysImpactEffects">
<summary>
If true, per-surface effects like blood splatter are created.
Defaults to true, but can be disabled particularly if a performance issue (e.g., an
explosive many-pellet shotgun shell).
</summary>
</member>
<member name="P:SDG.Unturned.ItemMagazineAsset.shouldFillAfterDetach">
<summary>
Should amount be filled to capacity when detached?
Expand Down Expand Up @@ -18592,6 +18646,11 @@
so we default to false and set to true if asset enables it.
</summary>
</member>
<member name="P:SDG.Unturned.InteractableObject.IsRubbleNullOrAllAlive">
<summary>
True if rubble is not applicable or all sections are alive.
</summary>
</member>
<member name="T:SDG.Unturned.UnturnedCanvasSortOrders">
<summary>
Keep all the uGUI Canvas sort orders in the same place.
Expand Down Expand Up @@ -19014,6 +19073,11 @@
Invoked when Magazine game object is activated.
</summary>
</member>
<member name="P:SDG.Unturned.ItemVehicleLockpickToolAsset.FailureProbability">
<summary>
If greater than zero, picking the lock can fail.
</summary>
</member>
<member name="F:SDG.Unturned.EffectManager.tmpTexts">
<summary>
TextMesh Pro uGUI text components.
Expand Down Expand Up @@ -19130,6 +19194,12 @@
<param name="position">The position of the alert.</param>
<param name="radius">The detection radius.</param>
</member>
<member name="T:SDG.Unturned.CollisionDamage">
<summary>
Can be added to any GameObject with a Trigger collider.
Ensure that Layer will detect player overlaps. Trap is a good candidate.
</summary>
</member>
<member name="T:SDG.Unturned.ContinuousIntegration">
<summary>
Report success or failure from game systems, conditionally compiled into the Windows 64-bit build.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Client-Preview</id>
<version>3.25.10.100</version>
<version>3.25.10.101</version>
<description>
Unturned 3 Client-side Preview redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-client-preview-old/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "44636e2fec7a8a520a206120d2aa83c58ed6781efa3ed28d92b10707001e8ab4",
"com.rlabrecque.steamworks.net.dll": "ffa53d3b4cea49d8bba803f6044014d66a6cc07fc2d97af114665c2e0d134afb",
"Assembly-CSharp.dll": "d28f3e70393b0c4140792f7bb211c8f66a20fd8d2d98c195a8d923cd8cd279f5",
"Assembly-CSharp.dll": "395fd995a663407026ed02bc204ad57da862c5eb336a95d74b9fbca4734e8d3d",
"SDG.NetTransport.dll": "4a3a2b31607ce8fc3373ec6b599abb19571f357b991067485fa2af2518663d01",
"Assembly-CSharp.xml": "b7bb57b150179f2176ec51bc1888f2dfb45c235079079cf841733f3e1068999a",
"Assembly-CSharp.xml": "18a8059ac2b47a53eb194852592fc373d2857d538368efd79768207bd97594e8",
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
"SystemEx.dll": "db63f1daf4b25d2cc84c068369597bd85510067c2c4603098551befa3b1def28",
"UnturnedDat.dll": "9324fa2ed0b07cfe0a264e0dc27640b00843b18429831f74edf65bece27fcc4d",
Expand Down
10 changes: 5 additions & 5 deletions redist/redist-client-preview-old/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.10.100",
"BuildId": "20279819",
"NuGetVersion": "3.25.10.100",
"FilesHash": "41E0AE86B18EFDD8BD29A277A80FE5419955F7D50D34BE2D15EA716C7AD4EDBD",
"LastUpdated": "2025-10-07T02:43:55.8879701Z"
"GameVersion": "3.25.10.101",
"BuildId": "20326215",
"NuGetVersion": "3.25.10.101",
"FilesHash": "45908076FA75DA370A976A3D652B1876BCB98569E19523850566EB66E872C98B",
"LastUpdated": "2025-10-09T20:41:39.5602844Z"
}
Original file line number Diff line number Diff line change
@@ -1 +1 @@
1365019511286047038
1987391912967267112