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Original file line number Diff line number Diff line change
@@ -1 +1 @@
4410104128168780736
2516790954890765381
Binary file modified redist/redist-server-preview/Assembly-CSharp.dll
Binary file not shown.
78 changes: 67 additions & 11 deletions redist/redist-server-preview/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -10621,6 +10621,11 @@
Hash of Objects.dat
</summary>
</member>
<member name="M:SDG.Unturned.LevelObjects.FindLevelObjectByInstanceId(System.UInt32)">
<summary>
Note: refers to per-LevelObject unique ID, not Unity object instance ID.
</summary>
</member>
<member name="M:SDG.Unturned.LevelObjects.ImmediatelySyncRegionalVisibility">
<summary>
Called by navmesh baking to complete pending object changes that may affect which nav objects are enabled.
Expand Down Expand Up @@ -11553,11 +11558,22 @@
Exposed for Rocket transition to modules backwards compatibility.
</summary>
</member>
<member name="M:SDG.Unturned.ZombieManager.CheckCustomCooldown(System.String,System.Double)">
<summary>
False if time since this was last called with same cooldownId is less than duration.
True otherwise.
</summary>
</member>
<member name="M:SDG.Unturned.ZombieManager.getDifficultyInBound(System.Byte)">
<summary>
Find difficulty asset (if valid) for navigation bound index.
</summary>
</member>
<member name="M:SDG.Unturned.ZombieManager.GetDifficultyInBoundForTable(System.Byte,SDG.Unturned.ZombieTable,System.Boolean)">
<summary>
Allows level to override whether per-table or per-navmesh difficulty asset takes priority.
</summary>
</member>
<member name="T:SDG.Unturned.ZombieManager.ZombieSpecialityWeightedRandom">
<summary>
Could potentially be reused generically.
Expand Down Expand Up @@ -12472,17 +12488,6 @@
OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset.
</summary>
</member>
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
<summary>
In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
so we simply remove them from the in-game text.
</summary>
</member>
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeCodeFormatting(System.String@)">
<summary>
Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
</summary>
</member>
<member name="P:SDG.Unturned.ItemClothingAsset.armor">
<summary>
Multiplier to incoming damage. Defaults to 1.0.
Expand Down Expand Up @@ -12551,6 +12556,17 @@
If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen.
</summary>
</member>
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
<summary>
In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
so we simply remove them from the in-game text.
</summary>
</member>
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeCodeFormatting(System.String@)">
<summary>
Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
</summary>
</member>
<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
<summary>
Get index within bounds assuming list is not empty.
Expand Down Expand Up @@ -14068,6 +14084,34 @@
Path within the asset bundle.
</summary>
</member>
<member name="P:SDG.Unturned.NPCZombieReward.ZombieSpeciality">
<summary>
Spawned zombie will be changed to this speciality type.
</summary>
</member>
<member name="P:SDG.Unturned.NPCZombieReward.SpawnpointId">
<summary>
Zombie(s) will be spawned at a Spawnpoint node matching this ID.
If multiple Spawnpoints match this ID a random spawnpoint is chosen for each zombie.
</summary>
</member>
<member name="P:SDG.Unturned.NPCZombieReward.LevelTableUniqueId">
<summary>
If greater than zero, find this zombie type configured in the level editor. For example, if the level editor
lists "0 Fire (4)", then 4 is the unique ID, and if assigned to this reward a zombie from the "Fire"
table will spawn.
</summary>
</member>
<member name="P:SDG.Unturned.NPCZombieReward.SpawnQuantity">
<summary>
Number of zombies to spawn.
</summary>
</member>
<member name="P:SDG.Unturned.NPCZombieReward.CooldownId">
<summary>
If set, zombies will not spawn unless CooldownDuration seconds have passed since last run.
</summary>
</member>
<member name="F:SDG.Unturned.UseableStructure.placementPreviewTransform">
<summary>
Stripped-down version of structure prefab for previewing where the structure will be spawned.
Expand Down Expand Up @@ -14225,6 +14269,18 @@
Character will not take any fall damage.
</summary>
</member>
<member name="F:SDG.Unturned.EZombieDifficultyAssetPrioritization.NavmeshOverridesTable">
<summary>
Default. Per-navmesh difficulty asset takes priority over per-table/type difficulty asset.
If per-navmesh asset is null the per-table asset is the fallback.
</summary>
</member>
<member name="F:SDG.Unturned.EZombieDifficultyAssetPrioritization.TableOverridesNavmesh">
<summary>
Per-table/type difficulty asset takes priority over per-navmesh difficulty asset.
If per-table asset is null the per-navmesh asset is the fallback.
</summary>
</member>
<member name="P:SDG.Unturned.LevelAsset.UnderwaterFogDensity">
<summary>
Intensity of fog effect while camera is inside a water volume.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Server</id>
<version>3.25.10.103-preview20474503</version>
<version>3.25.10.104-preview20593072</version>
<description>
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-server-preview/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "78da668b9a8aeec1c20e5bf42962c17a5644594c4512a3c54b9dca9bb40ffce1",
"com.rlabrecque.steamworks.net.dll": "85bdd7e334c539bf51ed4a5fb8a86e513ab955b12e6e98e05fbb488af6d3ddbf",
"Assembly-CSharp.dll": "f1d0de574053624e7ff95e1612a90f76f74f9b1d0f74e064c4bca9f986f747fb",
"Assembly-CSharp.dll": "540bc89151e046331522fdfbea62cd5735b957a738e0d9447abc8a9e731e0521",
"SDG.NetTransport.dll": "30282bf456d2a3aebf8a2a3b0f45d867b1afc2c02a2a181eb3bc804be1304a4a",
"Assembly-CSharp.xml": "41a16b7d19000858e34d3b80970012e849279177703e6b55d63299aa72df68b2",
"Assembly-CSharp.xml": "4dfc0cadc53e38653e78740fd9ff8d2d8afbb8e9bb52332b32f747fcab41e589",
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
"SystemEx.dll": "4ca3488939cd66448d6a56eeb69bd83d68037a2fdaa2c30c34ea5523a8b64080",
"UnturnedDat.dll": "16d59def882e69ac69921176c00b483989b59663a00003515d9784e23951c858",
Expand Down
10 changes: 5 additions & 5 deletions redist/redist-server-preview/version.preview.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.25.10.103",
"BuildId": "20474503",
"NuGetVersion": "3.25.10.103-preview20474503",
"FilesHash": "9B5DDE55486BDBAF2FB0521C88D4F9C80EB705ABF0FC6139ABDA3B16B38673F2",
"LastUpdated": "2025-10-21T03:38:56.6212097Z"
"GameVersion": "3.25.10.104",
"BuildId": "20593072",
"NuGetVersion": "3.25.10.104-preview20593072",
"FilesHash": "873AAFE8F062E48211A131A47CB4F22D633BD829436F3DAA8DF796F206E69831",
"LastUpdated": "2025-10-29T16:52:02.2320604Z"
}