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Original file line number Diff line number Diff line change
Expand Up @@ -502,7 +502,7 @@ private void endGame(TeamKey winningTeam) {
String subtitleMessage;

if (winningTeam != null) {
titleMessage = winningTeam.chatColor() + "Team " + winningTeam.getName() + "has won!";
titleMessage = winningTeam.chatColor() + "Team " + winningTeam.getName() + " has won!";
subtitleMessage = "Congratulations!";
} else {
titleMessage = "§cGame Over!";
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Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,15 @@
import net.swofty.type.generic.event.HypixelEvent;
import net.swofty.type.generic.event.HypixelEventClass;
import net.swofty.type.generic.user.HypixelPlayer;
import net.minestom.server.entity.GameMode;

public class ActionPlayerSpawn implements HypixelEventClass {

@SneakyThrows
@HypixelEvent(node = EventNodes.PLAYER, requireDataLoaded = false, isAsync = true)
public void run(PlayerSpawnEvent event) {
final HypixelPlayer player = (HypixelPlayer) event.getPlayer();
player.setGameMode(GameMode.SURVIVAL); //noticed stayed in Spectator after Bedwars game end. This is Hacky, but I don't see a reason why gamemode shouldn't be enforced on lobby join. -petethepossum

TypeBedWarsLobbyLoader.bedWarsLobbyMap.sendMapData(player);
}
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