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[Chroma]Morph

A Mesh Agent System Based on Color Similarity for Image Style Transfer

Tech Stack: Rhino/Grasshopper Python Scripting, Agent-Based Modeling-ABxM.Core library
Teammate: Joyce Wu

[Chroma]Morph explores how agent-based modeling can be used to transfer image styles through localized, color-driven interactions within a mesh environment. Inspired by wet-on-wet painting techniques, the system simulates how colors dynamically evolve across a mesh as agents interact with their surroundings.


πŸ’‘ Concept

This project implements a similarity-based agent system where:

  • Each mesh face serves as a potential agent in either a passive or active state.
  • Active agents seek out other similarly colored agents and influence the mesh faces they traverse.
  • A decay rate defines how much color influence is transferred.
  • The simulation halts once all mesh faces reach an "active threshold" based on cumulative agent interactions.

πŸ›  Features

  • 🎨 Agent-based image style transfer based on color similarity.
  • 🧩 Localized transformations of mesh faces within a simulated environment.
  • πŸ”„ Real-time visualization of the propagation and blending process.

πŸ“ Repository Structure

/GH Script β†’ Core Grasshopper and Python scripts
/assets β†’ Sample images and mesh inputs
/README.md β†’ Project overview


🚧 Notes

This project is an early-stage exploration that combines visual computing and agent-based simulation. It aims to simulate painterly style transfer effects by mimicking physical dynamics within generative art.


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Explore Agent-Based-Modeling and Simulation based on color similarity for image style transfer

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